Ue4 audio channels You can now select an audio submix instead of the main Viewport audio as the audio output when recording or live-streaming direct from Unreal Engine: Now, when you Start the Media Output you will encode your Audio Submix. The good news is I still can use Platforms-iOS-Audio-Max channels for iOS device now. Perfect for games that need to handle user-generated content, streaming audio, or procedurally generated sounds. Knowledge Article written by Anna L. 1 encoding can be found here. Unreal Insights helps you identify areas of data that might require optimization. This article is intended for those debugging issues with native Unreal audio in UE4. The resulting wav file is a Stereo wav file with 48000Hz Sampling Rate and 16 bit however I need it to be a Mono wav file with just one channel instead of 2. To do the change, we add a new configuration in the ASIO. Sound is vital to creating believable and immersive environments. x90j ud3ji ad jofqq jg5o v5uijb jijgpt lus 0hu sf